Spin the Janx Game
Objective of the Spin the Janx Game
• Spin the Janx toy, and move your game piece from ice meteor to ice meteor to escape Turtuga.
• But don’t get janxed or you’re going backwards! First player to the end button wins!
HOW TO START:
• First, pick your Janx character. You will need both the game piece and game card.
• To start the game, one of Janx’s hands will need to be pointed forward at the “You’re Janxin Now – Spin Again” space. The other hand can be pointed up, down, or whatever! There are No rules.
• From there, the next player’s spin will begin where the last player’s spin ended. Remember to follow the yellow arrows.
WHAT ABOUT THE JANX CARDS
• When Janx is pointing to a line in between two numbers, it’s Spin-Off time.
• Player One (who spun on the line) will lay his or her card down on the line between the two numbers. These will be the two possible options for Player One
• Player Two (who spins next) will then spin Janx and lay his or her card down on the number Janx is pointing to for that spin.
• Player One (who originally spun) will then need to beat the score of Player Two. If he or she beats Player Two’s score, Player One will choose which number will be used for his or her turn. If he or she does not beat the score, Player Two will choose which number will be used.
• After the Spin-Off has ended, Player Two will then take his or her normal turn.
Nailed It Game
OBJECTIVE OF THE NAILED IT GAME:
• Try to flip Janx onto the game board into the three inner circles to get points. The first person to 10 points wins. Or, set your own rules!
• Practice makes perfect in this game of skill. Do you have the skills to Nail it?
WHAT ARE THE RULES
• Take your Jumping Janx and try to flip him into the three inner circles to gain points. Janx can start on the board or off the board. In order to earn points, one of Janx’s feet needs to land in the circle. If Janx lands on the line, you get the higher point value.
• If you land with one foot in one circle and the other foot in a different circle, you get the higher point value. Get the perfect flip with all four feet in the center Nailed It circle, and you win automatically.
• When you flip Janx into a circle, you need to say “Nailed It!” before the next player flips or you get no points. Can you nail the perfect flip? You got Janxed!
How to Play: Janx-Off
- Set the Target: Both players spin their Janx on the game board (one hand extended straight, the other pointing up or down) to determine who will spin for the target score. The player who spins the higher number spins again for the target number for the round. For the target spin, any negative number will be a positive number.
- The "You Got Janxed!" Rule: If a player lands on the You Got Janxed (Lose A Turn!) box during the initial spin, the other player automatically gets to spin for the target number.
- Flip to Win: Once the target number is set, both players start flipping their Janx simultaneously. The first player to reach the target number of successful flips wins.
- Call the Score: * Every time you land a successful flip, you must yell "Nailed It!" to count the point.
- When you land the winning flip, you must yell "You Got Janxed!" to claim the victory.
How to Play: Pass the Janx
- Set the Target: One representative from each team spins their Janx on the game board (one hand extended straight, the other pointing up or down). The player with the higher spin number spins again for the target number for the round. For the target spin, any negative number will be a positive number.
- The "You Got Janxed" Rule: If a team's spinner lands on the You Got Janxed (Lose A Turn!) box during the initial spin, the opposing team automatically wins and spins for the target number.
- Relay the Flips: Once the target number is set, the first player on each team begins flipping. Each player must reach the full target number of successful flips before passing the Janx to the next teammate in line.
- Call the Score: * Every time a player lands a successful flip, they must yell "Nailed It!" for it to count.
- When the final teammate completes their last flip, the entire team must yell "You Got Janxed!" at the opposing team to secure the win.
How to Play: Janx Relay
- Set the Stage: Set up two starting tables’ side-by-side and place a single "Spin Table" with a game board 20 feet away with a Janx stand.
- Race & Spin to Set Target: On "Go!", the first player from each team sprints to the Spin Table with their Janx. The first player to arrive spins Janx (one hand straight, the other up or down), yells out their target number, and sprints back to their team. The second player to the table will spin after the first spins. For the target spin, any negative number will be a positive number.
- The "You Got Janxed" Penalty: If a player spins and lands on the You Got Janxed (Lose A Turn!) box, they must run back to their starting table, sprint back to the Spin Table, and spin again.
- Flip, Tag, & Relay: Once back at the starting table, the player must complete their target number of flips (yelling "Nailed It!" on every successful flip) before tagging the next teammate.
- Next Player's Spin: The next player in line sprints to the Spin Table, spins for their own target number, and repeats the process.
- Claim the Win: As soon as the final teammate completes their last flip, the entire team must yell "You Got Janxed!" to win the race.
